MathEasingFunctionsLibrary "MathEasingFunctions"
A collection of Easing functions.
Easing functions are commonly used for smoothing actions over time, They are used to smooth out the sharp edges
of a function and make it more pleasing to the eye, like for example the motion of a object through time.
Easing functions can be used in a variety of applications, including animation, video games, and scientific
simulations. They are a powerful tool for creating realistic visual effects and can help to make your work more
engaging and enjoyable to the eye.
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Includes functions for ease in, ease out, and, ease in and out, for the following constructs:
sine, quadratic, cubic, quartic, quintic, exponential, elastic, circle, back, bounce.
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Reference:
easings.net
learn.microsoft.com
ease_in_sine_unbound(v)
Sinusoidal function, the position over elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_sine(v)
Sinusoidal function, the position over elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_sine_unbound(v)
Sinusoidal function, the position over elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_sine(v)
Sinusoidal function, the position over elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_sine_unbound(v)
Sinusoidal function, the position over elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_sine(v)
Sinusoidal function, the position over elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_quad_unbound(v)
Quadratic function, the position equals the square of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_quad(v)
Quadratic function, the position equals the square of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_quad_unbound(v)
Quadratic function, the position equals the square of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_quad(v)
Quadratic function, the position equals the square of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_quad_unbound(v)
Quadratic function, the position equals the square of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_quad(v)
Quadratic function, the position equals the square of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_cubic_unbound(v)
Cubic function, the position equals the cube of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_cubic(v)
Cubic function, the position equals the cube of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_cubic_unbound(v)
Cubic function, the position equals the cube of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_cubic(v)
Cubic function, the position equals the cube of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_cubic_unbound(v)
Cubic function, the position equals the cube of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_cubic(v)
Cubic function, the position equals the cube of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_quart_unbound(v)
Quartic function, the position equals the formula `f(t)=t^4` of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_quart(v)
Quartic function, the position equals the formula `f(t)=t^4` of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_quart_unbound(v)
Quartic function, the position equals the formula `f(t)=t^4` of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_quart(v)
Quartic function, the position equals the formula `f(t)=t^4` of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_quart_unbound(v)
Quartic function, the position equals the formula `f(t)=t^4` of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_quart(v)
Quartic function, the position equals the formula `f(t)=t^4` of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_quint_unbound(v)
Quintic function, the position equals the formula `f(t)=t^5` of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_quint(v)
Quintic function, the position equals the formula `f(t)=t^5` of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_quint_unbound(v)
Quintic function, the position equals the formula `f(t)=t^5` of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_quint(v)
Quintic function, the position equals the formula `f(t)=t^5` of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_quint_unbound(v)
Quintic function, the position equals the formula `f(t)=t^5` of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_quint(v)
Quintic function, the position equals the formula `f(t)=t^5` of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_expo_unbound(v)
Exponential function, the position equals the exponential formula of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_expo(v)
Exponential function, the position equals the exponential formula of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_expo_unbound(v)
Exponential function, the position equals the exponential formula of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_expo(v)
Exponential function, the position equals the exponential formula of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_expo_unbound(v)
Exponential function, the position equals the exponential formula of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_expo(v)
Exponential function, the position equals the exponential formula of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_circ_unbound(v)
Circular function, the position equals the circular formula of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_circ(v)
Circular function, the position equals the circular formula of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_circ_unbound(v)
Circular function, the position equals the circular formula of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_circ(v)
Circular function, the position equals the circular formula of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_circ_unbound(v)
Circular function, the position equals the circular formula of elapsed time (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_circ(v)
Circular function, the position equals the circular formula of elapsed time (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_back_unbound(v)
Back function, the position retreats a bit before resuming (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_back(v)
Back function, the position retreats a bit before resuming (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_back_unbound(v)
Back function, the position retreats a bit before resuming (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_back(v)
Back function, the position retreats a bit before resuming (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_back_unbound(v)
Back function, the position retreats a bit before resuming (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_back(v)
Back function, the position retreats a bit before resuming (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_elastic_unbound(v)
Elastic function, the position oscilates back and forth like a spring (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_elastic(v)
Elastic function, the position oscilates back and forth like a spring (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_elastic_unbound(v)
Elastic function, the position oscilates back and forth like a spring (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_elastic(v)
Elastic function, the position oscilates back and forth like a spring (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_elastic_unbound(v)
Elastic function, the position oscilates back and forth like a spring (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_elastic(v)
Elastic function, the position oscilates back and forth like a spring (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_bounce_unbound(v)
Bounce function, the position bonces from the boundery (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_bounce(v)
Bounce function, the position bonces from the boundery (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_bounce_unbound(v)
Bounce function, the position bonces from the boundery (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_out_bounce(v)
Bounce function, the position bonces from the boundery (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_bounce_unbound(v)
Bounce function, the position bonces from the boundery (unbound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
ease_in_out_bounce(v)
Bounce function, the position bonces from the boundery (bound).
Parameters:
v (float) : `float` Elapsed time.
Returns: Ratio of change.
select(v, formula, effect, bounded)
Parameters:
v (float)
formula (string)
effect (string)
bounded (bool)
Animation
[CLX] Library Motion - Examples📑 Showcase
This is ready-to-show indicator version of the example code form the `motion` library. It can be used to create string- or color-based effects.
Library:
================================================================================
📑 Setup
To use this library in your own scripts, you must first import it. To do this, add the following line to the top of your script:
import cryptolinx/Motion/1 as motion
Next, create a `keyframe` object by using the `varip` keyword.
varip myKeyframe = motion.keyframe.new(_intv = 1, _steps = 1)
Based on your needs, you can now use one of the simplified functions to create a transition effect, or you can use the `transition()` or `iteration()` function to create a custom transition effect.
📑 Simplified Functions:
(direct output)
// motion.marquee(keyframe myKeyframe, string _seq, int _ws, int _maxLoops, bool _ltr)
motion.marquee(myKeyframe, 'Hello World!', 3, 0) // 0 = infinite loops
// motion.slideInLeft(keyframe myKeyframe, string _seq, int _ws, int _maxLoops, bool _refill)
motion.slideInLeft(myKeyframe, 'Hello World!', 3, 0) // 0 = infinite loops
// motion.slideOutLeft(keyframe myKeyframe, string _seq, int _ws, int _maxLoops, bool _refill)
motion.slideOutLeft(myKeyframe, 'Hello World!', 3, 0) // 0 = infinite loops
// motion.slideInRight(keyframe myKeyframe, string _seq, int _ws, int _maxLoops, bool _refill)
motion.slideInRight(myKeyframe, 'Hello World!', 3, 0) // 0 = infinite loops
// motion.slideOutRight(keyframe myKeyframe, string _seq, int _ws, int _maxLoops, bool _refill)
motion.slideOutRight(myKeyframe, 'Hello World!', 3, 0) // 0 = infinite loops
// motion.blink(keyframe myKeyframe, string _seq, int _ws, int _maxLoops)
motion.blink(myKeyframe, 'Hello World!', 3, 0) // 0 = infinite loops
(indirect output)
// After you create a transition, you can use the `output` field of the `keyframe` object to get the result.
// motion.marquee(myKeyframe, 'Hello World!', 3, 0)
myKeyframe.output
[CLX] Progressbar - LogoThis script is part of the Library Progressbar - Showcase. You can find it under:
{Gunzo} Animated Pixel Art - ASCII ArtAnimated Pixel Art - ASCII Art is not only an easy-to-use platform to create and visualize pixel animations. This script can also be used with the Nyan Cat visualization as a companion tool for all traders to know when the price is changing on the chart.
OVERVIEW :
In the first place, this tool has been created to celebrate the new design of the Trading View platform. The new monogram logo and the previous cloud logo can be displayed as pixel art within this script.
To test the limits of the pine script language, I tried to improve this simple pixel art script to be able to display complex pixel animations with good performance (max allowed 100 milliseconds per bar). That's how the Nyan Cat companion was created. Nyan Cat is moving every time the data on the chart is refreshed, so the animation time may differ depending on your environment. Only the pixels that changed between two animations are repainted on each loop so that the performance is significantly improved and allowing so to create bigger pixel art designs.
HOW IT WORKS :
The pixels are displayed on the chart using a huge table variable. Each cell of the table can be used to display one pixel of the initial matrix. New designs can easily be implemented as the pixel matrix is stored as a simple text variable.
The pixel matrix is composed of hexadecimal characters (0123456789ABCDEF). Each hexadecimal character correspond to a color in the 16 color palette.
SETTINGS :
Matrix Visual : Name of the pixel art matrix to be displayed
Matrix Colors : Palette to be used for painting the pixels. 16 color palette for colorful matrix or phosphor colors for retro aspect on simple pixel art.
Type of art : Pixel art paint square pixels on chart and ASCII art paints hexadecimal characters on a chart.
Pixel Grid color : Color used between each pixel, by default it is transparent.
Pixel Width : Change the aspect ratio of the matrix. Useful to fine-tune the size of the pixels according to your screen size and the script size.
Pixel Height : Change the aspect ratio of the matrix. Useful to fine-tune the size of the pixels according to your screen size and the script size.
ASCII Background Character : Character that will be replaced with no color
[CLX][#01] Animation - Price Ticker (Marquee)This indicator displays a classic animated price ticker overlaid on the user’s current chart. It is possible to fully customize it or to select one of the predefined styles.
A detailed description will follow in the next few days.
Used Pinescript technics:
- varip (view/animation)
- tulip instance (config/codestructur)
- table (view/position)
By the way, for me, one of the coolest animated effects is by Duyck
We hope you enjoy it! 🎉
CRYPTOLINX - jango_blockchained 😊👍
Disclaimer:
Trading success is all about following your trading strategy and the indicators should fit within your trading strategy, and not to be traded upon solely.
The script is for informational and educational purposes only. Use of the script does not constitute professional and/or financial advice. You alone have the sole responsibility of evaluating the script output and risks associated with the use of the script. In exchange for using the script, you agree not to hold dgtrd TradingView user liable for any possible claim for damages arising from any decision you make based on use of the script.